While they're relatively unimportant to gameplay, they sure can be fun to watch. All of these cutscenes are a mix of art and in-game graphics with more interesting camera views. Preceding and following each mission is a short cutscene describing the happenings in the war, why the mission is where it is, and what the strategic value is. I know I've said it before, but it's just too much fun to run into The Shire with the goblins to not mention it again. The good missions really push the feeling of being cornered while the evil missions are all about attacking with superior numbers and disdain for the realms of the freemen. By the end of the game there's a truckload of powers, units, and heroes at hand. Many of them provide very cool settings to play in like Rivendell, Celduin, Erebor, and The Shire and most are constructed to fit the fiction and progress the action and technology. ![]() ![]() ![]() In fact, almost all of the sixteen total campaign missions (eight each for good and evil) are well constructed and fun.
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